I have to say that i'm loving to have a place were i can share my w.i.p. all the time exclusively with those who wants to see!!
So, flight helmet is a project i'm making to learn Substance Painter and lookdev process. And yes, i love ligtning, shading and render, but i'm generalist and i'd like to learn the real approach of each part of the pipe. Here is my reference:
No secret in modeling, I've done everything in 3DS Max: Modeling, uv's and light. I've used an basemesh from internet to model in the right proportion! This model was done in 6 hours between coffee break and adjustments.
I don't want to bring things without purpose, so i'll keep updating as soon as I get further into texture and shading!